Dragon Age II – What Class Should I Choose?

So, here we are again. The first and probably the most important choice you will make in Dragon Age II – The class you choose. I’ll take a little time here to explain what each of the classes can do and what you should look for in each class.

Warrior: Basically, you are a tank. Don’t expect to do tons of damage. Your shortage of stamina won’t allow you to spam (not to mention the cooldowns aren’t that short). Think of yourself as a stun-bot or a support tank. STUN STUN STUN TAUNT AOE BUFF BUFF DAMAGE REDUCT!!11!!

That would be the general idea of warrior, even in warrior, there are still several different things you can choose to become, each greatly differentiating the play style.

One-handed: Basically, sword and shield. You sacrifice the ability to do tons of AoE (area of effect) damage, but you gain the ability to well…..become a stun bot. Usually, this type of warrior is built very tanky, with lots of health and resistances to just well…. tank it out, buff teammates, and taunt enemies so your rogues and mages can do their job.

Two-handed: HEY LOOK I HAVE A BIG SWORD :D!! As the name suggests, you wield a large double handed sword, which allows you to damage enemies in a very large arc in front of you. It’s quite useful against groups of small and insignificant enemies, but when you get into major boss fights, you waste all your energy and do no damage. It’s best to still build some tankiness, as you will die quickly otherwise.


If you are aware of the 3 choices, then you can skip this part, but if you don’t wanna read all the text, then here’s a summarized version.

Reaver – The blood mage of warriors, you can hurt yourself to become more powerful and has the ability to steal an enemy’s life.

Berserker – Not relying on magic, you plow through everything you see with unmatched strength, stamina and speed.

Templar – Using the chantry’s “powers”, you are able to resist more magic and able to cleanse your team of curses and bring wrath to the demons.

Rogue: So, there are 2 types of rogues, ranged – and melee. Both excel at what they do, and their roles are somewhat similar. Rogues have the ability to use long cooldown single-target abilities to burst down enemies incredably fast. Something to consider for rogues is whether you want to build attack speed or critical strike.

Melee / Attack speed: This is more focused on getting weapons that ultimately makes you attack very fast and thereby making up for the extra damage that archers do. Attack speed is more recommended on melee rogues, who simply attack fast and use abilities to nuke.

Ranged / Critical Damage: Archers do not shoot super fast, but rather making the shot count for lots of hurt. You may not cut stuff up as fast as melee rogues, but your damage will not be any weaker. Archers have a decent amount of AoE, and combined with your natural nuking attacks, if you can stay alive in a fight, you will carry your team to victory.


Assassin: I believe that no matter what, this is a tree that all rogues should max first. The passive abilities to regain stamina and the buff / debuffs / epic nukes from this tree is simply amazing. If you’re looking to do damage, this tree is a must.

Duelist – Good at taking a single target and distracting enemies. If you’re looking to be able to sustain a bit more damage against bosses, or you think that you might need to take damage for the team, then this is a pretty good tree to go.

Shadow: First of all, for this tree to work, you must get stealth. (Necessary) Combined with assassin, you will be a walking shadow, and destroying any that comes to close. This tree has lots of great passives and actives, but remember, if you take duelist, its better to not take shadow, as the playstyles will counter each other and you will be forced to choose one.

Mages: Ah….Mages…. What can I say, they’re mages :D. Mages excel at making or breaking a fight, with tonnes of AoE spells, buffs, and debuffs and disables, a good mage can leave enemies on the ground, trying to find their own teeth on the ground. Heals can really save a teammate and revives can really change the outcome of a fight. There are so many spells, and trying new things is quite fun when you’re playing a mage.


Blood Mage: Not only do they consume their own health to use spells, they can take health from teammates to replenish their own. Able to drain life and even control the minds of enemies, this type of mage is sure to be fear on the battlefield.

Force Mage: You can’t say a character has disruption until you’ve seen a force mage. Able to slam, throw, suck in, and slow everyone in a huge radius, this mage is the master at breaking the enemy’s lines and disrupt enemy casters. Although, only on of the spells do damage, so it’s less focused on dealing pain.

Spirit Healer: MEDIC!!! MEDIC! Well, that’s basically what you are. Able to heal, buff and even revive teammates, it’s always good to have a spirit healer. Of course, that means sacrificing damage for more support-ish spells, it’s all just your choice.

That’s all I have for now…But the next post will be on your trusty companions! ~Jack~

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