Dragon Age II – What Class Should I Choose?

So, here we are again. The first and probably the most important choice you will make in Dragon Age II – The class you choose. I’ll take a little time here to explain what each of the classes can do and what you should look for in each class.

Warrior: Basically, you are a tank. Don’t expect to do tons of damage. Your shortage of stamina won’t allow you to spam (not to mention the cooldowns aren’t that short). Think of yourself as a stun-bot or a support tank. STUN STUN STUN TAUNT AOE BUFF BUFF DAMAGE REDUCT!!11!!

That would be the general idea of warrior, even in warrior, there are still several different things you can choose to become, each greatly differentiating the play style.

One-handed: Basically, sword and shield. You sacrifice the ability to do tons of AoE (area of effect) damage, but you gain the ability to well…..become a stun bot. Usually, this type of warrior is built very tanky, with lots of health and resistances to just well…. tank it out, buff teammates, and taunt enemies so your rogues and mages can do their job.

Two-handed: HEY LOOK I HAVE A BIG SWORD :D!! As the name suggests, you wield a large double handed sword, which allows you to damage enemies in a very large arc in front of you. It’s quite useful against groups of small and insignificant enemies, but when you get into major boss fights, you waste all your energy and do no damage. It’s best to still build some tankiness, as you will die quickly otherwise.


If you are aware of the 3 choices, then you can skip this part, but if you don’t wanna read all the text, then here’s a summarized version.

Reaver – The blood mage of warriors, you can hurt yourself to become more powerful and has the ability to steal an enemy’s life.

Berserker – Not relying on magic, you plow through everything you see with unmatched strength, stamina and speed.

Templar – Using the chantry’s “powers”, you are able to resist more magic and able to cleanse your team of curses and bring wrath to the demons.

Rogue: So, there are 2 types of rogues, ranged – and melee. Both excel at what they do, and their roles are somewhat similar. Rogues have the ability to use long cooldown single-target abilities to burst down enemies incredably fast. Something to consider for rogues is whether you want to build attack speed or critical strike.

Melee / Attack speed: This is more focused on getting weapons that ultimately makes you attack very fast and thereby making up for the extra damage that archers do. Attack speed is more recommended on melee rogues, who simply attack fast and use abilities to nuke.

Ranged / Critical Damage: Archers do not shoot super fast, but rather making the shot count for lots of hurt. You may not cut stuff up as fast as melee rogues, but your damage will not be any weaker. Archers have a decent amount of AoE, and combined with your natural nuking attacks, if you can stay alive in a fight, you will carry your team to victory.


Assassin: I believe that no matter what, this is a tree that all rogues should max first. The passive abilities to regain stamina and the buff / debuffs / epic nukes from this tree is simply amazing. If you’re looking to do damage, this tree is a must.

Duelist – Good at taking a single target and distracting enemies. If you’re looking to be able to sustain a bit more damage against bosses, or you think that you might need to take damage for the team, then this is a pretty good tree to go.

Shadow: First of all, for this tree to work, you must get stealth. (Necessary) Combined with assassin, you will be a walking shadow, and destroying any that comes to close. This tree has lots of great passives and actives, but remember, if you take duelist, its better to not take shadow, as the playstyles will counter each other and you will be forced to choose one.

Mages: Ah….Mages…. What can I say, they’re mages :D. Mages excel at making or breaking a fight, with tonnes of AoE spells, buffs, and debuffs and disables, a good mage can leave enemies on the ground, trying to find their own teeth on the ground. Heals can really save a teammate and revives can really change the outcome of a fight. There are so many spells, and trying new things is quite fun when you’re playing a mage.


Blood Mage: Not only do they consume their own health to use spells, they can take health from teammates to replenish their own. Able to drain life and even control the minds of enemies, this type of mage is sure to be fear on the battlefield.

Force Mage: You can’t say a character has disruption until you’ve seen a force mage. Able to slam, throw, suck in, and slow everyone in a huge radius, this mage is the master at breaking the enemy’s lines and disrupt enemy casters. Although, only on of the spells do damage, so it’s less focused on dealing pain.

Spirit Healer: MEDIC!!! MEDIC! Well, that’s basically what you are. Able to heal, buff and even revive teammates, it’s always good to have a spirit healer. Of course, that means sacrificing damage for more support-ish spells, it’s all just your choice.

That’s all I have for now…But the next post will be on your trusty companions! ~Jack~


Alice: Madness Returns Review

So here we are again with another “bad” game. This is Alice: Madness Returns, a generic 3rd person action game based in one of the most beautiful game worlds I’ve ever laid my eyes upon. After an hour of gameplay, you can immediately tell that the devs here put twice as much effort into the overall aesthetic vs. the actual game. What this results in is the best game this year that no one actually played.

Alice’s story is pretty unoriginal. You’re Alice, the girl from the fairy tale, and your mind is one messed up place. Alice’s parents died in a fire, and you now live at an orphanage with a psychologist. It’s still not clear to me what the point of the story is, but basically one day you’re walking down a road, and suddenly a bunch of monsters appear, and you fall back down the rabbit hole into Wonderland.

That brings me to my main point. As soon as you land in Wonderland, you wish that Alice was an open world game where you can explore endlessly, killing monsters and taking on quests. It’s just that good. Every piece of rock has had so much work put into it. Every wall distinct, every cave unique. Sadly, what you get is not an open world, but a linear 3rd person action/platforming crossover that makes every effort in ensuring that exploring Wonderland is as unappealing as possible. There are secrets hidden everywhere, but these are so common and easy to find that you just won’t go looking for them. In one stage of the game, there’s pretty much 10 looong caves around a foot away from each other, each containing a memory, which is basically a 5 second narrative of Alice’s dad speaking. That is not fun exploring.

Combat is also very tiring and predictable. I’ve fought 2 bosses so far, and they’ve been essentially the exact same thing. Every battle is basically this – Dodge, Slash, Dodge, Slash, Dodge, Slash, rinse and repeat. Enemies still look amazing, but again, are pretty much just the same. Once you figure out an enemy’s attack animation, all you do is dodge when it’s about to attack. There’s just no variation.

Then there’s the platforming. You’ll be jumping off mushrooms that look good enough to make a gourmet dish out of, but don’t be fooled, this is no Mario. Platforming is basically the polar opposite of combat – there’s too much variation. Moving platforms are way too common, and in some cases, don’t start moving until you’re right on top of them. This means that instead of aiming to jump on a platform, you want to jump around a foot left from it. And you don’t know that until you die and respawn. Luckily, if you die, you start right upon the last platform the you made it on to. This is very forgiving, but doesn’t change the fact that platforming is frustrating.

Oh, and one other thing – DO NOT PLAY THIS WITH KEYBOARD AND MOUSE. Keyboard controls make absolutely no sense at all, and even rebinding keys doesn’t help. If you want to play this game, I suggest you go buy a gamepad immediately.

Since I want to love this game, and want you to as well, I shall give it a pretty good rating and say this – if you play it in short bursts, you should enjoy it.

Prototype Review

Prototype is…. too fun. It has pretty bad reviews, and some quite a few technical and gameplay issues, but that doesn’t change the fact that this game might just become one of your favourite open world games of all time. Basically, you play a badass who’s been infected by a disease that gives him all sorts of ridiculous powers. You can morph your body into all sorts of different weapons, like blades, claws, or whips. The story is nothing great, it’s a pretty uninspired, cliché dark tale of revenge. But you don’t play Prototype for it’s story. You’ll be flying around New York spending endless hours ripping apart infected, destroying military bases, and grinding enough points to be able to unlock that ability that you’ve always wanted.

Alright, now that we’re done with that, let’s look at some of Prototype’s issues.

One major issue is the amount of texture pop in. Prototype introduces you to collectable orbs that you can redeem for points, but the problem is that you can’t see them. Why is this? Well, they pop in as soon as you step on them. This pretty much takes away the whole purpose of even trying to find these orbs, as you’ll be preetty hard pressed to find any of them without being right up close. Pop in exists in other parts of the game too. In a cutscene, there will be a road full of infected. This is great and all, but in the middle of the scene, around 50 cars pop up in the middle of the road. Really?

Combat also has some annoying issues. There’s nothing really wrong with combat, but sometimes, once heat builds up and you’re ripping people apart by the masses, there will be close to 20 enemies taking shots at you. This is a problem, as you are far from invincible, and pretty much all your attacks are melee range. The sole way to deal with a crowd of enemies shooting at you is to run away, and hope that you can find cover to change disguises. And let’s face it, who likes running away?

Other than that, Prototype is a great game, and probably some of the most fun that you’ll have. If you can get over the whole “Prototype sucks because of technical issues” thing, you should enjoy it immensely.

First Intro Post

Hello sirs.

I’m EF sycknesS, EF’s main support player. Other than league, I play lots of other PC games. Currently I’m playing Prototype, Saints Row 3, and some Space Marine and DA:O. I only play on PC, so you may call me a PC elitist (huehue). Aside from gaming, I listen to some music, and watch gaming related vids. I’ll probably write quite a few reviews here, since I’m so obsessed with writing recs and have  to hold back from writing very long ones :3. So yeah, the very good cliche 1st post is done, so hopefully you’ll like what’s to come.

Clever Introductory Title

Hey folks, it’s EF crazieshado here, but obviously, just call me crazie. As of right now, I might as well be, since I’m so bloody tired. But that’s not what you’re here to hear about…wait a sec. It is, isn’t it? That’s what people these days are into. Well whatever, I’m obligated to make this post to introduce myself. Other than League of Legends, I also play Team Fortress 2 competitively, and troll around with other PC games occasionally. I also do PS3 gaming, so if I ever get in the mood to write me some reviews, you can kinda know what to expect. Outside of having no life and gaming, I generally enjoy chilling around friends, making music and playing some sports. Particularly, skiing is awesome as heck. Don’t really know what else to put in this lame ass first post. Hope you enjoy what I have to say in the future.

Dragon Age II – General Review and Pros ‘n cons

Okay, so maybe it didn’t get a super good rating, or a lot of people hate on it,but seriously, I still think that it’s quite an interesting game. Just because it’s a lot more… relaxed than the “average” rpg like skyrim or Dragon Age Origins, doesn’t really mean it’s a shitty game. *sigh*

First off, lets list some cons:

– not the most challenging game ever

– some limits on the weaponry you can equip

– More of a stylized art – although I personally find this as an improvement

– the world and maps are less “free” / explorable

After all of that, (which really, I don’t see as a huge problem) you can still stand this game, then read on. 😀

Some of the parts – In my opinion – that have improved:

– Characters are a lot more….. brought to life. Everyone has their personality, and they just… feel more like real people than characters. Everyone has a distinct set of voice acting that just generally improves the amount I enjoyed this game. 2 or 3 of your companions sometimes start to randomly chatter among themselves, and it proves a richer backstory and the conversations often makes me chuckle.

– YOUR CHARACTER HAS VOICE ACTING OMG LOLOLOL – I know awakening has it, but we’re talking about DA:O here. The things that you say are freakin’ hilarious. Everyone is 9000x more sarcastic and it just puts a lighter touch to what would otherwise be a serious and long ass fighting game.

– Dat replay value. So, when I was stripped of internet for about a week, I played this game 5 times. Yeah its amazing what internet deprivation can do to someone. I played it as every class, and rogue 3 times… 2 melee and once archer 😛   Everytime I play it again, I discover something new =w=

So basically what I’m saying is, if you’re a hardcore rpg gamer, then okay, you might not really like this game. But if you’re like me and simply enjoy a fun experience and a good story, then give it a try, you might really like it 🙂